The Final Fantasy 7 Remake is certainly aiming high, if new job listings are to be believed.

Final Fantasy 7’s upcoming remake won’t just be a remake – it will be a brand-new creation that surpasses the vision of the iconic original.

Or at least that’s the plan, according to new job postings from Square Enix. The game publisher is hiring designers to act as Battle and Level Planners for the upcoming game, with a recruitment pitch that literally states this job will have an impact the entire world.

The job listing was posted on a Japan-based careers website, and translated by Gematsu. At this point, it’s best to let the preamble speak for itself:

Not a “remake.” “Creation” is the mission we were given.

1997. With dedicated fans and the like even now 20 years after release, it is no exaggeration to say that Final Fantasy VII, which boasts over 11 million total shipments and download sales in the worldwide market, is the masterpiece of the series loved by fans all over the world.

And now we have announced the release of a Final Fantasy VII remake. Due to the huge reaction, we are aiming at nothing less than a “new creation” not limited to a simple remake.

It should be noted that this is an internal production. After 20 years, the staff behind the original Final Fantasy VII, who are top-rankers in the industry even now, are reuniting. A project to create “a title that surpasses the original” is starting full-scale.

Take on the even more difficult challenge of creating a new title, in a certain sense, alongside top-level creators. It is a job that will naturally impact growth as a creator, as well the world.

Preserve the existing concepts users hold while creating a new world view. A project that can only be accomplished here is waiting for you.

After that stirring speech, Square Enix goes on to describe the positions themselves. The publisher is seeking both a Battle Planner and Level Planner who will help design game systems.

Battle Planner

  • Planning and specifications creation of a battle system that combines commands and action.
  • Devising of ideas such as enemies and bosses.
  • Construction of environments including setting parameters aligned to the player’s growth

Level Planner

  • Construction of a workflow for location production.
  • Devising of ideas for the level designs of each location.
  • Implementation of data in Unreal Engine 4.

Square Enix was still pushing for new hires last May, although in a more general capacity than these specific positions. If the FF7 Remake is as big as Square Enix claims, they’ll likely need even more designers at their disposal.

The Final Fantasy 7 Remake is expected to launch for PlayStation 4 shortly before it changes the world.

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